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  • #11

  • v1.0
    Posts: 17
  • #12
  • Added
    MrA
    Posts: 489
  • #13 · ...
  • Updated "Elite - Psygnosis - MMC by MrA"

    12 May 2013
    Changed 1 bumper in the defence area to be directional
    Added some lights
    Minor scenic updates

    15 May 2013
    Extra bumper in start area for rear platforms
    Replaced a concrete water recover with land based
    Removed a bumper and replaced with 'reverse facing' slope overlooking pole.

    Updated the server as well.
    Last edited by  MrA
    MrA
    Posts: 489
  • #14

  • v1
    Posts: 2
  • #15 · ...
  • Updated "Elite - Psygnosis - MMC by MrA"

    17 May 2013
    Added a wall jump option in middle

    Updated the list & servers with this update and the new entry
    Last edited by  MrA
    MrA
    Posts: 489
  • #16 · The Ascension MMC Elite by Moxin
  • Here is my submission:

    Has some new blocks that were released and set up area of map with the new Arrow weapon!

    The Ascension MMC

    Last edited by  Moxin
    Posts: 11
  • #17
  • Added
    MrA
    Posts: 489
  • #18 · Elite Ascension MMC Edition Update
  • The Ascension MMC Edition

    Update 05/20/2013

    *Reworked lower level. After some play testing many found it much too big so I reduced the lower level by half and added attacker spawn much closer in relation to pole.
    *Defender perch has the fences changed
    *Changed location of defenders spawn
    *Modified block height for some structures on upper level
    *Added a sniper area just behind pole which can be used to counter the attacker if they are up on the mountain
    *Added a launch pad on lower level for one of the bridges entering the upper area

    Posts: 11
  • #19 · ...
  • Here is my map for the MMC Elite - Wildlife
    Last edited by  itzViolent
    Posts: 11
  • #20 · Elite Ascension MMC Edition Update
  • Update 05/21/2013

    *Last major update to map. Just minor fixes when needed
    *Added an additional path to second level from attacker spawn. During play sessions it felt like the attacker was being funnelled when choosing the centre path. This path will move the battle over to the left portion of the map better utilizing that area if chosen.
    *Some changes to blocks on upper level near capture point
    Posts: 11
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