
SMX
View Forum Thread
Page 2 of 4
-
v1.0Posts: 17 -
AddedPosts: 489
-
Updated "Elite - Psygnosis - MMC by
MrA"
12 May 2013
Changed 1 bumper in the defence area to be directional
Added some lights
Minor scenic updates
15 May 2013
Extra bumper in start area for rear platforms
Replaced a concrete water recover with land based
Removed a bumper and replaced with 'reverse facing' slope overlooking pole.
Updated the server as well.Last edited byMrA
Posts: 489 -
v1Posts: 2 -
Updated "Elite - Psygnosis - MMC by
MrA"
17 May 2013
Added a wall jump option in middle
Updated the list & servers with this update and the new entryLast edited byMrA
Posts: 489 -
AddedPosts: 489
-
The Ascension MMC Edition
Update 05/20/2013
*Reworked lower level. After some play testing many found it much too big so I reduced the lower level by half and added attacker spawn much closer in relation to pole.
*Defender perch has the fences changed
*Changed location of defenders spawn
*Modified block height for some structures on upper level
*Added a sniper area just behind pole which can be used to counter the attacker if they are up on the mountain
*Added a launch pad on lower level for one of the bridges entering the upper area
Posts: 11 -
Here is my map for the MMC Elite - WildlifeLast edited by
itzViolent
Posts: 11 -
Update 05/21/2013
*Last major update to map. Just minor fixes when needed
*Added an additional path to second level from attacker spawn. During play sessions it felt like the attacker was being funnelled when choosing the centre path. This path will move the battle over to the left portion of the map better utilizing that area if chosen.
*Some changes to blocks on upper level near capture pointPosts: 11
Database Stats: 25,963 Maps (0 last 24h) · 0 103 Videos (0 last 24h) · 4,704 Users (0 last h)