A map that is 350kb will after a shadowcomputing and saving by a different name grow to aprox 1,3 mb.
Even when reducing the lighting and coppersize (removing blocks), the map will still be 1,x mb.
this problem seems to be present only after this latest patch. (b1,2E)
ie. this makes normalsize maps unplayable because of the 1mb limit.
EDIT: Even just resaving a map without doing anything to it does the bug