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 Agro

by  zechs 
 Storm / StormMan   |   Advanced 
ID  7019 
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This is a Shootmania Elite map by Zechs.

I grew tired of maps where 90% of the blocks aren't used in play. You know the ones i'm talking about; maps where the attacker has to hike for 5 miles before he finds the defenders, who are waiting at the pole.
The problem with this type of map design is that most of the round time is wasted; you only battle your opponents for the last 30 seconds of the round. Most of the blocks are pointless.

When building a machine, you should only add a part if it is necessary.
Agro was built with this in mind. If a block isn't needed, then it isn't added.

In Agro, the Attacker and Defender spawns are quite close. The defenders can't be lazy or afk - they must move to position very quickly!
The attacker can get within shooting range in ~ 4 seconds, though the defenders can send pre-fire to this location with ease. This means the fight can last for almost the entire round, so watching/playing Agro should be more exciting than other maps!
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