Map built using height difference instead of long approaches and so on. So ended up with a fairly small map in area. Doesn't feel that way while playing thou.
Very open pole to force a dynamic and coordinated play from defenders. This is also why it might not be a good map for public. People tend to rush in the open as defender on public. On this map it takes ~10s to get to attackerspawn but either you will get shot or he will be long gone.
v1.5 Reworked the map with the new possibilities in ManiaPlanet 3. Fixing issues that were unfixable before.
v1.4 Reworked to make the gameplay a bit more intuitive. Added another small cage by pole. But it's a hard one to play.
v1.3 Removed the troll jumppad. Will be missed
a bit of looks change. Still not really pleased with far route straight.
v1.2 Bit of looks and some minor tweaks. Also testing a jumppad that might not work at all
v.1.1 Rebalance a bit on attacker routes and polearea.
v1.0 Final version.