A mirrored/symmetrical Elite map.
Each corner can be identified while playing by the black pillars.
Attackers start off in Corner 1
Defenders start off in Corner 3
Defenders can call attackers position by calling "coming from corner 2" etc etc.
Defenders and Attacker, straight from spawn can hop up onto the narrow wall and run to the centre high point and jump onto the archways for additional routes and tactical positioning.
There are defensive fences towards the top of the hill.
Feedback much appreciated so that map design can be improved.
All my maps can be play tested on the following servers:
Joust:
Guyver1 G1E Maps Joust Server
Multiplay:: [DOA] Public Joust Server
Elite:
Guyver1 G1E Maps Elite Server