A long and narrow, symmetrical map, enclosed inside tall walls with high arch ways. Bumpers are present at the start and again midway through the length of the map to help you along. It is quite a simple design.
10 July 2012
Updated spawn area to be 'safezone' spawn.
Updated to add railguns.
11 July 2012
Updated to add 'heal' platforms.
Updated to remove railguns.
13 July 2012
Updated the middle section to have a little more interest.
14 July 2012
Minor offzone bugs fixed.
21 July 2012
Correction for the block used in heal zone
Modified 1 bumper to allow easy access to high platforms
Added a window and room next to it near the front poles
The above update re-allows access to the 'snipe' position in the middle area of the map up high, you can just fire rockets from there.
21 Feb 2013
Beta 3 update.
Modified central area to use new blocks allowing player another route
Added a route which is outside the main walls
Added rope swing pieces
Adjusted bumpers
Adjusted 'jump back in' bumpers
16 MAr 2013
Modifed central bumpers to reach pole again
Other small layout changes
04 Aug 2013
Various updates
Lighting recalculations
Likely to be small layout changes