What's a good guideline for copper count or disp. count in SM?
I decided to make a 9 pole siege map and its already 15000C, even without decoration, I might scrap this map and make a new 5 pole map.
But it makes me wonder how high copper count can go without the map being laggy? I know in TMUF, a 10000C map would be laggy, but it doesn't seem to be a case in SM (and possibly TM2). Also apparently a high number of certain blocks can make a map laggy despite of the copper count, this could be shadows though.
To sum up this question, how high a copper count you can go without worrying about lag? I ask this because its very easy to go over 10000C, especially building big maps.