theme: compact map with two distinct capture points, meant to be played with the original (and default) settings of siegepro: time before capture 0 second, time for capture 45 seconds. then, little room is left for static games or "going for players elimination": both capture points should be closely contested or the section is lost (as points can be captured from the start and the section time is limited). minimum teamplay required.
Map bugs reports, other loopholes or suggestions are welcome.
hf, hopefully ^^
versions
0.1 initial version
0.2 minor gameplay change cp1, cosmetic
0.3 minor gameplay change cp3
0.4 minor gameplay change cp1